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AI Insights · Timothy · January 2022

Top 5 Zombie Games on Android in South America - Q4 2021

Explore the performance of the top 5 zombie games on Android in South America during Q4 2021, including trends in downloads, revenue, and active users.

Top 5 Zombie Games on Android in South America - Q4 2021

In the fourth quarter of 2021, the top 5 zombie games on Android in South America showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.

State of Survival: Zombie War saw its weekly revenue fluctuate between $34K and $43K, peaking at $43K in the last week of October. Weekly downloads for the game started at 14.3K in late September, dipped to a low of 9.8K in mid-December, and then surged to 27.3K in the final week of December. The game's weekly active users decreased from 168K at the end of September to around 138K in mid-December before recovering to 182K by the end of December.

Last Day on Earth: Survival experienced notable weekly revenue peaks, starting at $17K and reaching $45K by mid-December. Its weekly downloads varied, beginning at 65K in late September, then dropping to around 28K in mid-November, and finally climbing back to nearly 39K at the end of December. The game’s active users showed a gradual decline from 332K at the start of the quarter to 250K by early December, with a slight recovery to 297K by the end of the year.

Last Shelter: Survival had a consistent weekly revenue trend, ranging from $22K to $40K, with a peak in the fourth week of November. Weekly downloads for the game started at a modest 2.4K in late September, peaked at 23.6K in late November, and then settled around 10K by the end of December. Active users showed an upward trend from 4.8K in late September to a high of 18.4K in early December, before dropping to 10.4K by the end of the year.

The Walking Dead: Survivors maintained steady weekly revenue, fluctuating between $21K and $32K, with a notable peak at the end of December. The game’s weekly downloads started strong at 25K in late September, dipped to 8.2K by mid-November, and then climbed back to 29K in the final week of December. Active users followed a similar trend, starting at 90K, dipping to around 61K in late November, and recovering to 80K by the end of December.

Age of Origins displayed consistent weekly revenue between $17K and $24K, with a peak in the last week of December. Weekly downloads showed a positive trend, starting at 28K in late September and reaching 38K by the end of October, before stabilizing around 32K to 35K towards the end of the year. Active users for the game increased from 120K in late September to a peak of 148K by the end of October, before stabilizing around 130K to 134K in December.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022